WOW guys many thanks for the replys :)
- The total game will have an intro where you are able to config all the keys, resolution, and other stuff...
- I'm using 3D Studio Max (R3 at the moment), for the levels, although I believe I spend more time in my 2D program (Corel Photo-Paint). If you pay attention, levels are not so "shape complicated" but they are complicated texturized :)
- Well, as someone said here above, the PROBLEM SEEMS TO BE SOMETHING WITH THE RADEON cards :(
I think it could be the odd texture size loading... that's a pity but I will have to resize the animated textures, but then I have question, when you load an animated texture, Does the entire texture must be a power of 2 sized texture or each frame must be so?, for example, if you have a three 64x64 frames in a single row then you have a "192x64" texture size, Should I port this to a "256x64" or is it already ok because each frame is "64x64"?
@Rob,
there is NO playmusic() command in this demo but there will be :( , I will have that in mind but I think I must already fine a way to NOT use Molebox since there could be more problems like that. Also the other day I was having problems with on-line game compiled in Molebox, so I contact the support and they tell me "Molebox does NOT support direct play functions" so that's another problem....
I will see if I can upload the same demo with resized textures but I can not say it for sure...
Thanks!
Paolo.
- The total game will have an intro where you are able to config all the keys, resolution, and other stuff...
- I'm using 3D Studio Max (R3 at the moment), for the levels, although I believe I spend more time in my 2D program (Corel Photo-Paint). If you pay attention, levels are not so "shape complicated" but they are complicated texturized :)
- Well, as someone said here above, the PROBLEM SEEMS TO BE SOMETHING WITH THE RADEON cards :(
I think it could be the odd texture size loading... that's a pity but I will have to resize the animated textures, but then I have question, when you load an animated texture, Does the entire texture must be a power of 2 sized texture or each frame must be so?, for example, if you have a three 64x64 frames in a single row then you have a "192x64" texture size, Should I port this to a "256x64" or is it already ok because each frame is "64x64"?
@Rob,
there is NO playmusic() command in this demo but there will be :( , I will have that in mind but I think I must already fine a way to NOT use Molebox since there could be more problems like that. Also the other day I was having problems with on-line game compiled in Molebox, so I contact the support and they tell me "Molebox does NOT support direct play functions" so that's another problem....
I will see if I can upload the same demo with resized textures but I can not say it for sure...
Thanks!
Paolo.