My new game

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When the level is running it consumes approx 30Mb of RAM.
I have designed it so that although keys, switches etc need to be collected, there are no save points as such. Once a level is complete you will get a password to the next level.

This was due to the fact that I was having real troule with both saving and memory consumption due to the detailed textures.

All I use is Blitz3d and Milkshape V7.0, Paintshop Pro and occasionally the internet for some textures.