I don't know if I would call it an engine as such. While it is fairly modular it was not written with the intention for other people than myself to use it. In other words I am saying my commenting is pretty bad and the code can be hard to follow at times.
If you want I will write a short text file outlining what the software does, what the various modules are - which of these can easily be reused. So give me a little while and I will have something for you to read.
http://home.swiftdsl.com.au/~gezeder/lloyd/SwarmSystem.txt
@Jager - While the current version of the game is based slightly more on a SciFi/Modern setting with projectile weapons I had considered also doing a Fantasy/Medieval version with some changes to the code - which would not be too different to an Ancients system I guess. I really like the look of your Fields Of Mars game (although I doubt my machine could run it with all those reasonably detailed meshes.) I suggest that you download my early version of the game at the top of the post and if you think it would be worthwhile I would be quite eager to assist you with Fields of Mars.
If you want I will write a short text file outlining what the software does, what the various modules are - which of these can easily be reused. So give me a little while and I will have something for you to read.
http://home.swiftdsl.com.au/~gezeder/lloyd/SwarmSystem.txt
@Jager - While the current version of the game is based slightly more on a SciFi/Modern setting with projectile weapons I had considered also doing a Fantasy/Medieval version with some changes to the code - which would not be too different to an Ancients system I guess. I really like the look of your Fields Of Mars game (although I doubt my machine could run it with all those reasonably detailed meshes.) I suggest that you download my early version of the game at the top of the post and if you think it would be worthwhile I would be quite eager to assist you with Fields of Mars.