OK It is embarrassing how stupid that code post was... I have since been playing with the idea of for like that. Doesn't work.
Any real coders out there noticed that right off!
I tried, then, to create a transparent cube as a 3ds object. I did not remember that when you collide with an object it becomes invisible. Unless collisions have been set to where you bump or slide.
I also tried to create two cameras with different fog ranges and that was a murky disaster (and much slower.)
How does the Torque engine do it??? I have walked in to their fog (in the demo program) and it was San Francisco on a Bay Fog Night.
Once again, sorry for the stupid code post...
-Rook
Any real coders out there noticed that right off!
I tried, then, to create a transparent cube as a 3ds object. I did not remember that when you collide with an object it becomes invisible. Unless collisions have been set to where you bump or slide.
I also tried to create two cameras with different fog ranges and that was a murky disaster (and much slower.)
How does the Torque engine do it??? I have walked in to their fog (in the demo program) and it was San Francisco on a Bay Fog Night.
Once again, sorry for the stupid code post...
-Rook