types ???

Blitz3D Forums/Blitz3D Programming/types ???

aha......

yes i figured that all types i make of the M type will be in the same "file chunk" list thingie.. so if my handler is called peter, john or whetever and i have more, all the data will still be locatet one place and in a row from when it was born..... right....
therefor for each will delete everything....

BUT...

Aren't there a way only to loop throug all the v or MA or A or B ..... types. so when i loop them through my temp variable will only count to the amount of the V.m types and not the MA.types........... it would make life so much easier than having an ID number for each type......
like Temp vectors have an ID of 0 or something. and then run ALL M types through and delete ID=0's.....

2 questions... running ALL types instances through (like 1500) ain't that a cpu time comsumer?

Are there anyway to make dynamic array's... any..... asm code snippet or something :)....

and last thing, the only way to see how many instances/copies there are of one type class, is that by running them all through?????... no m.count code function.. ???? (could set ANOTHER variable hehe)

THanks..