Damage maP?

Blitz3D Forums/Blitz3D Programming/Damage maP?

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I read the name of this topic and I thought "Oh dang! My best idea ever and it's stolen!" Fortunately however, you haven't, so I won't have to asassinate you. I'm actually also quite surprised that this type of thing is rarely seen, because it seems easy to achieve. I'm designing a shatter scripting and / or mapping system (things either break the same way as long as you hit them in the same spot, or they have scripts that carry out some weird physics thing to decide how things break). Just curious though: How do you go about finding the coordinates on the damage texture to paint to?