"The For .. Each loop allows you to walk through each object in the Type collection. This is perfect for updating a large group of objects (such as a group of alien invaders). Do look over the Type command. "
--- from the help file ----
Just came up with another question...
do the above mean that everytime i create a new vector or copy of a type (as i thought i was). then im just adding that to the "list" of vector types and not like in my code before (the last snippet). a vector type WITHIN and holded by my objData..... ?
do i really have to create a vector type for each copy/instance.. like
type vector_pos
type vector_temp
type vector_velocity
type vector_oldPos
to be sure i can delete some without deleting eks. my temp vectors...... ????... this is very strange for my...
--- from the help file ----
Just came up with another question...
do the above mean that everytime i create a new vector or copy of a type (as i thought i was). then im just adding that to the "list" of vector types and not like in my code before (the last snippet). a vector type WITHIN and holded by my objData..... ?
Field velocity.vector ; = New vector Field pos.vector ; = New vector Field oldpos.vector ; = New Vector
do i really have to create a vector type for each copy/instance.. like
type vector_pos
type vector_temp
type vector_velocity
type vector_oldPos
to be sure i can delete some without deleting eks. my temp vectors...... ????... this is very strange for my...