Damage maP?

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actualy i would have done healthy texture on layer 0, then PAINTED the wounds on layer2. in saying that i have no idea how to paint on the same layer, so maybe using
Setbuffer texturebuffer(wounds1)
drawimage woundimage,x,y
setbuffer backbuffer()


note that you would have to texture your model damage texture on layer 1 Not 0 (o is your healthy texture)

youd have to fiddle with the textureblend on the damage texture, but this would work like a charm

that way the you wouldn't have to worry about triangles and texture UVs