Some Screens

Miscellaneous Forums/Blitz Showcase/Some Screens

I've been working on a golf game on and off for some time and have finally made the decision to switch to height map based terrains. It is just far faster to create golf courses this way than mucking around with Maya. However there are hurdles to overcome by doing this -- most importantly how to handle friction coefficients. Norc wrote me some neat code that I used to determine what texture was being was on a particular surface during collision which was great when I was using mesh based terrain, but now I'm, not sure how to handle it. But hey, the courses don’t look too shabby at least.