Logarithmic spiral

Blitz3D Forums/Blitz3D Programming/Logarithmic spiral

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Floyd I took a close look at your program, but it doesn't work in the way I need to calculate the spiral.

For one, length appears to have no effect on the spiral. Length should reduce the size of the individual segments.

Which brings me to the second problem. Angle. Angle, as you have defined it in your program defines the angle of each point around the spiral relative to 0,0. That's not the way in which I need angle to work.

Look at the right side of your spiral. See that first segment? I need that to go straight up. Then, I need to rotate each segment after that clockwise or counterclockwise by some angle the user defines.

The way I want it, a taper of 1.0 and an angle of 0 should result in a straight line going straight up, with no curvature and with all segments evenly spaced, with the spacing defined by length.