I concur that Cipher's biggest shortcoming right now is the limited options for getting conent into the engine. This was my primary complaint with Torque too (see above.) A lot of programmers seem to overlook the point, but the art workflow is VITAL to creating anything interesting, and Blitz has the most flexible and robust art workflow of any engine I've used. Proprietary though the b3d file format is, you can export b3d from a laundry list of 3D tools.