OK how does one pick a path and move mesh on that path.
I am psuedocoding here.
1 posisiotn dice entity off screen
2 use POINTENTITY to point the entity to the gameboard entity
3 use position entity in a loop until dice entity hits gameboard entity
4 show dice entitys true number selected by RAND
IS this how it would work? I have tried that and I have looked at a lot of missle code and other "shooter" code trying to figure out how to animate those small dice entity .X meshes. I don't think I am on the right track.
Opinions wanted!
I am psuedocoding here.
1 posisiotn dice entity off screen
2 use POINTENTITY to point the entity to the gameboard entity
3 use position entity in a loop until dice entity hits gameboard entity
4 show dice entitys true number selected by RAND
IS this how it would work? I have tried that and I have looked at a lot of missle code and other "shooter" code trying to figure out how to animate those small dice entity .X meshes. I don't think I am on the right track.
Opinions wanted!