Tech Demo of terrain + occlusion vith 2000 trees

Miscellaneous Forums/Blitz Showcase/Tech Demo of terrain + occlusion vith 2000 trees

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Eole,

I get 56Fps and I got a 2.6Ghz 128MB(Fx5200Ultra) 2GB RAM etc. (not overclocked)

with my little occlusion engine V0.4 (checks individual bounding box) and with 2000 objects I get 128FPS, with 5000 objects I get 50FPS. With 10,000 Objects I get I get an average of 28FPS - hmmmnnnn at least it's not a logarithmic loss :)

When I use my V0.3 which only checks the origin of the entity I get a 20% uplift............

And I have not implemented LOD yet (for the objects, this is with a normal Blitz TErrain)

Do you want to compare some code? (I am sure Filax can put you in contact with me.)