Eole,
I get 56Fps and I got a 2.6Ghz 128MB(Fx5200Ultra) 2GB RAM etc. (not overclocked)
with my little occlusion engine V0.4 (checks individual bounding box) and with 2000 objects I get 128FPS, with 5000 objects I get 50FPS. With 10,000 Objects I get I get an average of 28FPS - hmmmnnnn at least it's not a logarithmic loss :)
When I use my V0.3 which only checks the origin of the entity I get a 20% uplift............
And I have not implemented LOD yet (for the objects, this is with a normal Blitz TErrain)
Do you want to compare some code? (I am sure Filax can put you in contact with me.)
I get 56Fps and I got a 2.6Ghz 128MB(Fx5200Ultra) 2GB RAM etc. (not overclocked)
with my little occlusion engine V0.4 (checks individual bounding box) and with 2000 objects I get 128FPS, with 5000 objects I get 50FPS. With 10,000 Objects I get I get an average of 28FPS - hmmmnnnn at least it's not a logarithmic loss :)
When I use my V0.3 which only checks the origin of the entity I get a 20% uplift............
And I have not implemented LOD yet (for the objects, this is with a normal Blitz TErrain)
Do you want to compare some code? (I am sure Filax can put you in contact with me.)