Dreamora
I basically explained it in the worklog. I have multiple meshes that are placed next to each other to create the terrain. Each mesh has 5 surfaces. Each surface has a texture assigned to it which can be scaled/rotated/tiled/whatever because I'm controlling the texture coords on each vertex.
Then, to blend them, I'm setting the vertex alpha in each vert on each surface.
That's about all there is to it ... nothing really obscure or hard about it, just using the tools Mark gave me. :)
I basically explained it in the worklog. I have multiple meshes that are placed next to each other to create the terrain. Each mesh has 5 surfaces. Each surface has a texture assigned to it which can be scaled/rotated/tiled/whatever because I'm controlling the texture coords on each vertex.
Then, to blend them, I'm setting the vertex alpha in each vert on each surface.
That's about all there is to it ... nothing really obscure or hard about it, just using the tools Mark gave me. :)