Functions and returns

Blitz3D Forums/Blitz3D Programming/Functions and returns

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ahh got an idea,, no objects right... but we do have some sort of object.... MESH..... would it be insane to use an Mesh's vertex point to have an VECTOR point variable... i mean an vertex have 3 variables x,y,z. just like an vector..
perhaps a pivot point would do....

do anyone follow what i mean. :)