Single SurfaceParticals

Blitz3D Forums/Blitz3D Programming/Single SurfaceParticals

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Need some advice on single surface particals

at the moment i have a load of emitters, i found that single surface per emitter works wonders, because you dont need to Update them if the camera is too far away, ANYWAY

each time i use entitytexture it changes ALL the particals in the Emitter, i know this would happen, BUT will using a Brush to paint the Tris work better? if so, How do i paint the tris?