The easiest way is just to use DATA statements as a poor man's editor, like:
It may be better to use DATA strings if you have loads of different block types etc.
Not ideal but it's a start. ;)
; Key: ; 0 = space ; 1 = red block ; 2 = blue block ; 3 = unbreakable block ; etc. .level1 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0 DATA 0,1,1,1,1,1,1,1,1,1,1,1,0 DATA 0,2,2,2,2,2,2,2,2,2,2,2,0 DATA 0,3,3,3,3,0,0,0,3,3,3,3,0 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0 . . .
It may be better to use DATA strings if you have loads of different block types etc.
Not ideal but it's a start. ;)