"Type that up nice and organize it, throw a few tuts together from stuff you've already written, and there you go :)"
Yeah but nobody pays for access to websites. :-) And it's not like there aren't OTHER websites where you can get said information for free.
If I wrote a book on Blitz, it'd be more like "How to write a first person shooter in Blitz 3D." or "How to write a racing game in Blitz 3d". It'd include all the basic physics and graphics stuff you need to know to make such a game. But not volumetric fog. :-)
Yeah but nobody pays for access to websites. :-) And it's not like there aren't OTHER websites where you can get said information for free.
If I wrote a book on Blitz, it'd be more like "How to write a first person shooter in Blitz 3D." or "How to write a racing game in Blitz 3d". It'd include all the basic physics and graphics stuff you need to know to make such a game. But not volumetric fog. :-)