all good, valid points......i will take another look at the standard jump anim when i do the other flip jump, but if you press 4,5,6,7 they should show the jump cycles (updated zip) i dont think its a anim prob i think my timing is off in code
Eole all i was asking is . any other way of moving the guy around instead of arrow keys left/right to turn, up/down to move...i was thinking more of an eight way or some multi direction thingy
..left to move left, right to go right...left+right and so on but i dont know how i would handle the roration... all i have is the samples like the castle demo that comes with b3d..i was just wondering how everyone else does it
can i also ask....how do you guys set up multiple collision points on a character, i think this is what ebusiness did in the orb thingy, i was thinking of a 1 poly object with a alpha set and placed in front so he can collide with walls, and other points to collide with ledges for hanging on to.
in the old 2d days i used character handle x+ 10 y+10..and so on, for a new collision point, but in 3d all i got is one collision sphere
...(if this seems a daft q: then its coz im a newb at b3d)
Eole all i was asking is . any other way of moving the guy around instead of arrow keys left/right to turn, up/down to move...i was thinking more of an eight way or some multi direction thingy
..left to move left, right to go right...left+right and so on but i dont know how i would handle the roration... all i have is the samples like the castle demo that comes with b3d..i was just wondering how everyone else does it
can i also ask....how do you guys set up multiple collision points on a character, i think this is what ebusiness did in the orb thingy, i was thinking of a 1 poly object with a alpha set and placed in front so he can collide with walls, and other points to collide with ledges for hanging on to.
in the old 2d days i used character handle x+ 10 y+10..and so on, for a new collision point, but in 3d all i got is one collision sphere
...(if this seems a daft q: then its coz im a newb at b3d)