I would rely on some nifty variables along the lines of:
So what would be at x,y on normal 2D screen would be:
Rect camX+(x*cam_ratio#),(CamY*cam_ratio#),XX * cam_ratio#, YY * cam_ratio#,1,1
gwidth=GraphicsWidth() gheight=GraphicsHeight() camX=(gwidth/4) camY=(gheight/4) camHeight=(gheiht/2) camWidth=(gwidth/2) cam_ratio# = (1 / ((Gwidth/camX) * (Gheight/camY))) ;camX,camY= Top Left cameraView ;CamX+camWidth,CamY+CamHeight= Bottom Right cameraView
So what would be at x,y on normal 2D screen would be:
Rect camX+(x*cam_ratio#),(CamY*cam_ratio#),XX * cam_ratio#, YY * cam_ratio#,1,1