I should be able to piece together something that works from this info guys, thanks!
It also occured to me halfway to the office that I'm scaling my 2D vertices to a virtual 640x480 screen. That's screwing things up as well and explains why my drawing swims around the smaller viewport depending on the resolution and ratios of it.
Ah, fun!
It also occured to me halfway to the office that I'm scaling my 2D vertices to a virtual 640x480 screen. That's screwing things up as well and explains why my drawing swims around the smaller viewport depending on the resolution and ratios of it.
Ah, fun!