CameraViewport

Blitz3D Forums/Blitz3D Programming/CameraViewport

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I should be able to piece together something that works from this info guys, thanks!

It also occured to me halfway to the office that I'm scaling my 2D vertices to a virtual 640x480 screen. That's screwing things up as well and explains why my drawing swims around the smaller viewport depending on the resolution and ratios of it.

Ah, fun!