Poly count

Blitz3D Forums/Blitz3D Beginners Area/Poly count

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Yeah, you can use CountSurfaces and CountTriangles. Iterate through the whole mesh (each child in hierarchy if its an 'animMesh'), iterate through all surfaces and perform CountTriangles on each, then add them all together.

[edit]What perturbatio said - the code in there probably does something like this already