Thanks for the feedback.
The regions which are visible for the player are now represented by lightening the terrain at those regions and shading it at the other regions.
I will attempt to improve the speed with which units select targets. Currently they cycle through all the enemy units at a rate of about 8 units per frame, which means it can take some time for it to pick a target - I will see what I can do about that. UPDATE - Have increased it to 12 units per frame that the units cycle through so should be 1.5 times quicker at targeting. Note though that infantry will not target tanks unless they have a chance of killing them - ie when another tank or robot has damaged them already.
Not too sure what to do about the pathfinding. The units are able to find their way around obstacles like buildings and rocks but trees are a huge problem for tanks at the moment.
I agree that the animations are pretty bad...
The regions which are visible for the player are now represented by lightening the terrain at those regions and shading it at the other regions.
I will attempt to improve the speed with which units select targets. Currently they cycle through all the enemy units at a rate of about 8 units per frame, which means it can take some time for it to pick a target - I will see what I can do about that. UPDATE - Have increased it to 12 units per frame that the units cycle through so should be 1.5 times quicker at targeting. Note though that infantry will not target tanks unless they have a chance of killing them - ie when another tank or robot has damaged them already.
Not too sure what to do about the pathfinding. The units are able to find their way around obstacles like buildings and rocks but trees are a huge problem for tanks at the moment.
I agree that the animations are pretty bad...