Yeah, I think I know what the MAV is.
And I'll implement some kind of limit on the number of buildings etc - maybe only a certain amount of buildings per square mile or something. And optimise the terrain etc, to up the performance. And I won't have machine-rocket-launchers!
The idea is, so that you can bring down enemy bases not by just lining up tanks and firing until it's destroyed, but by infiltrating and taking out a supporting strut or something. Detecting the bits left up in the air is going to take some thinking through...
And I'll implement some kind of limit on the number of buildings etc - maybe only a certain amount of buildings per square mile or something. And optimise the terrain etc, to up the performance. And I won't have machine-rocket-launchers!
The idea is, so that you can bring down enemy bases not by just lining up tanks and firing until it's destroyed, but by infiltrating and taking out a supporting strut or something. Detecting the bits left up in the air is going to take some thinking through...