Jump Around 3

Miscellaneous Forums/Blitz Showcase/Jump Around 3

Neat game! I'd love to add to this, although I'm not sure I'll have time, so I'll throw a few thoughts in. Feel free to ignore me though...

1) First up a typo! to, not To in the line below

TextArray(12,4) = "ability To jump! With this new ability, Bop was able to finally end"


2) I like the mouse control (but not the target icon, sorry Yavin!). However, I do think it's a very different game using the mouse, much faster, and also much easier I think. It's probably why Yavin's got the high score...so I'm not sure that the two can co-exist. Having said that, if I were releasing this as shareware, I'd *definitely* go for the mouse, as it is much more accessible. Discuss...

3) If you want to make a 'complete' game of this, it needs some (game) structure. You can't really have many more levels using the same graphics set. I've been thinking about this at work today (productive as ever!) and I'd like to suggest the following idea - feel free to rip it apart - or even tell me you just want to keep it simple.


The Blips live underground. They've been forced to live there by the evil whatevers. We start the game bouncing up from underground to get to the surface. This allows for some very basic levels (5?) introducing each game concept one at a time - for example:

1) Just jump to a height on a fixed screen
2) Some coins
3) Some coins and scrolling
4) some coins, scrolling, monsters
5) some coins, scrolling, monsters and rocks

Get to the surface and you have a boss to defeat, and you gain access to the next stage. Once you've completed all levels in a stage and beaten a boss in one go, you get to restart the game from the new stage instead of having to do it from scratch.

Possible stages after underground: Trees, Sky, Space

This allows for new and varied graphics sets, monsters, and possibly new gameplay elements. It also allows for a bit more story (as if it's needed!), and boss levels.

(I also have thoughts on bonus levels, etc, but let's get the basics first!)



4) As ever, some comments wouldn't go amiss! For one, anyone new to the project (like me) is lost. And I know what I'm doing! Comments will help us as a community build a better game by understanding what each other are up to, and enabling more people to contribute. Also, I'd suggest that ultimately this is an excellent example Blitz game that should be used to publicise Blitz, and as such, the code should be accessible.

Right! Now I'm off to fathom out some small part of the code in order to actually contribute something!

Mark Tiffs