A little help with Maya...

Miscellaneous Forums/Content Creation Tools/A little help with Maya...

Assigning texture coodinates in Maya is very similar to doing so in 3D Studio Max. The most important tools to know are the UV Texture Editor in the Windows menu, and the Texture menu at the top of the Edit Polygons menu. You use selections under the Texture menu to assign mapping coordinates, and you tweak texture mapping in the UV editor window.

Long story short, select a bunch of polygons in a 3D view, use Edit Polygons->Texture->Planar Mapping to assign a mapping to those polygons, switch to UV selection mode and tweak the mapping in the UV editor. Essentially the same workflow as in 3D Studio Max, but obviously with different names for all the tools.

"i have read that you are an expert with maya"

Where'd you read that? I am of course ;) I just wonder where you read it.