TCP Client Hangs ( But not in debug )

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Erm.. aren't client and server supposed to be using the same port? How are they going to link up if they're using a different port?

I open a TCP server on the port. Then AcceptTCPStream's on that server, while the client OpenTCPStream's to that port. As I say, in debug mode, it runs along merrily, chatting, playing the game, connecting, disconnecting, kicking, all works flawlessly.