Erm.. aren't client and server supposed to be using the same port? How are they going to link up if they're using a different port?
I open a TCP server on the port. Then AcceptTCPStream's on that server, while the client OpenTCPStream's to that port. As I say, in debug mode, it runs along merrily, chatting, playing the game, connecting, disconnecting, kicking, all works flawlessly.
I open a TCP server on the port. Then AcceptTCPStream's on that server, while the client OpenTCPStream's to that port. As I say, in debug mode, it runs along merrily, chatting, playing the game, connecting, disconnecting, kicking, all works flawlessly.