Hemm.....i right click on the object and select material - material attributes....
Hemm....yesterday evening i think that i have used a hotkey and something appened :P
But now i have discovered the hypershade editor....
Now that i have your attention (excuse for the bad translation...) and because i have read that you are an expert with maya....do you know if maya have similar editor to unwrap the model so i can paint a texture that correspond with the geometry of the model?
Something similar to what 3d studio does....or i have to use other method?
If yes,what's the best way to paint a precise texture on an abject?
For static image i think that assign a material to every different selection is ok,but for game model i think it's best to use a single mesh and apply a texture that cover the entire model.
Thanks in advance(i'm a complete incompetent with maya...).
Hemm....yesterday evening i think that i have used a hotkey and something appened :P
But now i have discovered the hypershade editor....
Now that i have your attention (excuse for the bad translation...) and because i have read that you are an expert with maya....do you know if maya have similar editor to unwrap the model so i can paint a texture that correspond with the geometry of the model?
Something similar to what 3d studio does....or i have to use other method?
If yes,what's the best way to paint a precise texture on an abject?
For static image i think that assign a material to every different selection is ok,but for game model i think it's best to use a single mesh and apply a texture that cover the entire model.
Thanks in advance(i'm a complete incompetent with maya...).