Free FPS shell! Code?!?

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I think your code is pretty well organised to me! And thanks for your kind post Rob! But!!!!

plane02 was just the name of the object... I could have renamed it to anything like sky in gile[s] but I couldn't be bothered :)

Forgive me for asking this Rob, But how exactly do you go about looking for a certain object in your .B3D file then? I mean... Say that my .B3D file is named elevel9.b3d and within this .b3d file that I exported from gile[s] has another .b3d object that I imported during the building of this level called torch.b3d and I renamed it in the Basic Properties to torch1..
And then I export the scene as a .B3D file called elevel9.b3d... So.. after doing the export thingy from gile[s], How exactly do I search through this level file to find the object torch1 then? Did you use gile[s] to export your level in the Free FPS shell demo? And if you did like I think you was tell me above then, What export options did you select when you did your export then?!?

The .b3d file called torch.b3d that I imported into my level scene was named torch1 in the Basic Properties in gile[s]... So would it be to much trouble to ask of you a step by step procedure on how about to go about do this with my level? I would greatly appreciate your help with this very much so! Thank's very much for your assitance. :)