tokamak physics thread 4

Blitz3D Forums/Blitz3D Programming/tokamak physics thread 4

You time your updates and use cubic splines to interpolate the incoming values.

You never send constant data, you create a timer. And once it ticks, you update the server. And the server decides what clients need to be updated.
Good method of this is to scale the update frequence from server to client based on distance. Sort of like Network based Level of detail. And when I say distance, I'm talking in terms of visual distance on screen. If player b can barely see player A, there's really no need for player A's psoition to be that accurate in player B's eyes.
Also, you can skip updates for off-screen entities all together(With a set safetly margin, to avoid popping)

So yes, it would work. Don't argue with me, or there will be trouble. Right!? ;)