Filax, do you have a rule of thumb for the FPS hit that your worlds add to a game? For example, if I see 40fps in the TerraEd editor, would that translate reliably to some XXfps (20fps?) hit in my game on the same hardware, screen resolution and color depth? This assumes that Blitz3d and the hardware respond linearly within some reasonable range of polygons, textures and game cpu loads.
Maybe a formula like this?
GameFPS_Terrain = GameFPS_NoTerrain - EditorFPS / TerraEdConstant
thanks-
Paul
Maybe a formula like this?
GameFPS_Terrain = GameFPS_NoTerrain - EditorFPS / TerraEdConstant
thanks-
Paul