movement follows grid.. like if you are on bottom of grid, then the X does not change only the Z coord, etc..
Like I said, I had it semi working using the meshesintersect collision command, but the solution definitely was not elegant, and I wanted to try and speed it up, and make it easier to modify, so I could have special fx, and stuff added to it, and multi-combos and stuff. What I had was a mess, but it worked, just not as good as I wanted.
hehehe, since then I have come up with several things that I thought should have worked, but for some reason or another didn't.
So I am open to suggestions.
Like I said, I had it semi working using the meshesintersect collision command, but the solution definitely was not elegant, and I wanted to try and speed it up, and make it easier to modify, so I could have special fx, and stuff added to it, and multi-combos and stuff. What I had was a mess, but it worked, just not as good as I wanted.
hehehe, since then I have come up with several things that I thought should have worked, but for some reason or another didn't.
So I am open to suggestions.