hmmm I'm afraid that didnt work. I'm really out of ideas :(
this is the full code.
this is the full code.
Graphics3D 800,600,32,0 SetBuffer BackBuffer() c=CreateCamera() PositionEntity c,0,20,-20 e=LoadMesh ("level\level_swamp.b3d") If e=0 RuntimeError "I dont exist ONE" a=LoadAnimMesh ("level\level_swamp.b3d") ;memory acces violation here If a=0 RuntimeError "I dont exist TWO" ScaleEntity e,3,3,3 While Not KeyDown(1) TurnEntity c,1,1,1 UpdateWorld RenderWorld Flip Wend End