Realtime vertex lighting?

Blitz3D Forums/Blitz3D Programming/Realtime vertex lighting?

I know thats why i used vertex in the title of the post... It was the creator of the game that sent an email that i included in my post, so it is indeed him who made the mistake.

A point light is exactly what i want to use.. but i know for a fact there will be times when i will need more than 8 lights. So i was wondering the implementation of such a system, using vertex colours.

Thanks for your help all of you... Im still unsure as to which system Ill use, A directx lights based system which dynaically creates and culls lights.. or this vertex colour system.

Will have to knock up some speed tests to check