over a level

Blitz3D Forums/Blitz3D Beginners Area/over a level

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Sorry Ross, I know this is confusing and I think I have found out WHY I am having this problem... I can't think of how to fix it though!

The problem comes with TerrainY. I used that to ride the camera along the ground over the bumps. I thought it looked very much better than throwing in some seasick inducing head bobble function.

in this line of code:

terra_y#=TerrainY(terrain,x#,y#,z#)+40 ; this last number is height 34 - 64

PositionEntity camera,x#,terra_y#,z#


I read the terrain map I had created (individually from the endless ground map there posted) and thereby got into this fix.

You see I want a really big terrain map with hills and lakes and such and I wan to be able to have a .X mesh or two to wander in and out of.

Maybe if it was a .B3D file? I could loadAnimMesh on it and it would react differently?