Ahhh... OK. I was a bit worried about the IF/THEN statements slowing down the clock a bit but it seems fast enough.
B3d has a microphone example that is supposed to diminish the sound from a distance based on the distance to the entity but all ways I have tried it have simply not worked and the example is clear as mud. I am trying yours now. :)
B3d has a microphone example that is supposed to diminish the sound from a distance based on the distance to the entity but all ways I have tried it have simply not worked and the example is clear as mud. I am trying yours now. :)