i think you need to look at animtime...
cycletime=AnimTime(MyModel)
(just text cycletime to the screen and play the run anim see how long it is)
and get the length(time) of the run anim, when at the end, start the jump.. i use something similar for a jump routine
only thing is if your pressing the jump button and the run is at frame 1 then theres going to be a delay on the jump
while the run anim plays to the end
from a run to a jump personaly id just tween it in blitz
or have a start frame for the jump say legs together and tween it from the run
if you download the zip file it shows the jump
press 4,5,6,7 to see the jump cycles
http://blitzbasic.com/Community/posts.php?topic=33061
hope it helps
cycletime=AnimTime(MyModel)
(just text cycletime to the screen and play the run anim see how long it is)
and get the length(time) of the run anim, when at the end, start the jump.. i use something similar for a jump routine
only thing is if your pressing the jump button and the run is at frame 1 then theres going to be a delay on the jump
while the run anim plays to the end
from a run to a jump personaly id just tween it in blitz
or have a start frame for the jump say legs together and tween it from the run
if you download the zip file it shows the jump
press 4,5,6,7 to see the jump cycles
http://blitzbasic.com/Community/posts.php?topic=33061
hope it helps