How High

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Stevie, If I understand you right is this what you are doing?

Take a plan view of anything which will cast a shadow.
Copy this to a texture.
When drawing the landscape draw the alpha'd texture aswell as the 'normal' colours.

To do this, do you use AddVertex with u,v or maybe VertexTexCoords with u,v?
Do you need an EntityFX to force the use of the blending the texture?

Your method, if I understand it seems a lot simpler than doing a lot of clipping. What size of texture did you use for Zarch and was there a performance hit?

Basically, I'd like to know how you set up the texture and how you combine it with your landscape?

Thanks
Marg