detecting when graphics begin exactly

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AARGH! I just realized what I just described is only true if the call to Graphics3D at the top is Graphics3D 0,0

WTF?! I think I'm going to cry.

EDIT: Sorry all, I was freaking out a little there. This all makes sense to me now. You need to call Graphics3D before you can use any 3D commands (and my logo is a sprite.) Meanwhile, if you use 0,0 for the resolution, the monitor settings aren't actually changed (ie. you're rendering at desktop resolution,) thus no pause. This is no good however since it is entirely possible for the desktop resolution to be set to a resolution which isn't supported for 3D rendering.

I'm thinking I'm just going to start with two seconds of black before displaying any logos to account for the pause.