detecting when graphics begin exactly

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I just realized the pause before graphics start rendering is not due to loading things after Graphics3D, it is due to having code BEFORE Graphics3D. Very odd. I just tested it down to the only line of code before I call Graphics3D is a line declaring a global variable, and this still results in a pause. But if I call Graphics3D all the way up at the top, the starting logo is displayed immediately, even with lots of stuff going on after it before rendering starts.

This is good to know but very annoying. I think I'll be calling Graphics3D into a safe mode like 640,480 just for displaying logos at the start, and then re-initializing into a different mode for the actual game with a check to see if that other mode is supported.