Sainfohi
Thanks.
Yes, If I edit the model in GameSpace and I export it in MilkShape or in .b3d format, it works.
The point is that if I save my job in .cob format , the system crashes when I re-load it in GameSpace .
On other hand if I save in .ms3d format, GameSpace imports the mesh only (no skeleton)
In other words I should complete my job in one session only.
Apart from it ,I am very concerned about GameSpace.
For example Puppeteer is a great step forward vs CharacterFX animation tools.
Unfortunatly , it crashes every 30 seconds
Before throwing 299 usd out of the window I really would like to know the opinion of other GameSpace users
Thanks and regards
Thanks.
Yes, If I edit the model in GameSpace and I export it in MilkShape or in .b3d format, it works.
The point is that if I save my job in .cob format , the system crashes when I re-load it in GameSpace .
On other hand if I save in .ms3d format, GameSpace imports the mesh only (no skeleton)
In other words I should complete my job in one session only.
Apart from it ,I am very concerned about GameSpace.
For example Puppeteer is a great step forward vs CharacterFX animation tools.
Unfortunatly , it crashes every 30 seconds
Before throwing 299 usd out of the window I really would like to know the opinion of other GameSpace users
Thanks and regards