From what I've heard, the near range is far more important in affecting z-buffer performance than the far range though, because the z-buffer works logarithmically (?). That's my understanding of the situation, anyway, though I could be wrong.
If you fiddle with the near range so you're just short of the point where you get 'see-through' issues you should be ok, anyway, I'd think.
If you fiddle with the near range so you're just short of the point where you get 'see-through' issues you should be ok, anyway, I'd think.