wraparound terrains

Blitz3D Forums/Blitz3D Programming/wraparound terrains

This should do what you want ..

Function wrap_image(image$,wrap$)

	i = LoadImage(image$)
	n = CreateImage(512,512)

	CopyRect 0,0,256,256,128,128,ImageBuffer(i),ImageBuffer(n)
	CopyRect 0,128,256,128,128,0,ImageBuffer(i),ImageBuffer(n)
	CopyRect 0,0,256,128,128,384,ImageBuffer(i),ImageBuffer(n)
	CopyRect 128,0,128,512,384,0,ImageBuffer(n),ImageBuffer(n)
	CopyRect 256,0,128,512,0,0,ImageBuffer(n),ImageBuffer(n)
	
	FreeImage i
	SaveImage (n,wrap$) 
	
	Return n

End Function