This may not be the problem, but be aware that when you set the map channel to 2, it won't remain at 2. Every time you change a setting, it will - irritatingly - revert to 3. I recommend setting it to 2 as the very last step before rendering. I also recommend saving the UV coordinates as soon as the autounwrap takes place, as these seem to get lost on occasion.
Overall, I recommend Gile[s] because it's lovely and 10x easier than lightmapping in Max. Better results too. But that might help ya out in the meantime.
Overall, I recommend Gile[s] because it's lovely and 10x easier than lightmapping in Max. Better results too. But that might help ya out in the meantime.