Making a lightmap in 3DStudio Max

Blitz3D Forums/Blitz3D Programming/Making a lightmap in 3DStudio Max

This may not be the problem, but be aware that when you set the map channel to 2, it won't remain at 2. Every time you change a setting, it will - irritatingly - revert to 3. I recommend setting it to 2 as the very last step before rendering. I also recommend saving the UV coordinates as soon as the autounwrap takes place, as these seem to get lost on occasion.

Overall, I recommend Gile[s] because it's lovely and 10x easier than lightmapping in Max. Better results too. But that might help ya out in the meantime.