BlitzGrass Ver 1.2 released

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Sswift, I've tried several offsets to the verts during creation but never found that 'sweet spot'. The last results provided the less alpha displacement but I still continue to tinker with it.

Fredborg, the grow in effects are completely configurable. I was unable to add a alpha fade-in and-out for several reasons.. 1) i'm using vertex coloring... EntityFX grass,2 ignores all transparencies unless I use EntityFX grass,2+32 but that only works when setting the alpha in the vertex color command.. To do a proper fade i'd have to cycle each vertex applying a new vertcolor alpha value and for a grass system with so many quads - it proved to be way to slow.. If there's a better way to set transparencies on vert-lit surfaces then please let me know! P)

Yarvin, possible you having problems with something other than the grass system, the terrain the sky textures ... something... I don't see why you'd only be gettting 32fps on a system like you described. I tested this demo on several comps, the lowest being a celeron 666mhz and was getting 25 fps. Maybe i'll compile a plain jane demo with a plane and some grass so you can better evaluate.