Thanks for the remarks AbbaRue; but I use a pure white texture here.(for testing this phenomena)The different shades of gray are supposed to be shadows. Updatenormals()results in the upper picture and my own code in the lower.
What I was expecting to see, was smooth fading indications of difference in height. Not these diamond-shaped structures.
I want to use the extra triangles for transitions of different textures.
[edit:]
more pics ;p
original triangles...

Devided triangles...
What I was expecting to see, was smooth fading indications of difference in height. Not these diamond-shaped structures.
I want to use the extra triangles for transitions of different textures.
[edit:]
more pics ;p
original triangles...

Devided triangles...