I did try it this way initially but it didn't work too well for me as it looked too realistic when textured?! I just used my own custom terrain so that I could use individual vertex colors to get the retro shading.
Anyhoo, I wrote a function that enlarges a 256x256 heightmap is you have any trouble with it.
Stevie
Anyhoo, I wrote a function that enlarges a 256x256 heightmap is you have any trouble with it.
Stevie