wraparound terrains

Blitz3D Forums/Blitz3D Programming/wraparound terrains

I did try it this way initially but it didn't work too well for me as it looked too realistic when textured?! I just used my own custom terrain so that I could use individual vertex colors to get the retro shading.

Anyhoo, I wrote a function that enlarges a 256x256 heightmap is you have any trouble with it.

Stevie