W does nothing in Blitz. It's just listed for future expansion.
A texture as you know it is 2D. W is for 3D textures. 3D textures aren't used much yet except in 3D rendering packages.
Sometimes the W will be used to combine a 2D and a 1D texture to make a pseudo 3D texture, for lighting for example, but again that's not something you can do in Blitz.
A texture as you know it is 2D. W is for 3D textures. 3D textures aren't used much yet except in 3D rendering packages.
Sometimes the W will be used to combine a 2D and a 1D texture to make a pseudo 3D texture, for lighting for example, but again that's not something you can do in Blitz.