The idea is to have a 3x3 grid of identical terrains so that even though the view appears to be wrap-around, the camera will actually shift to the opposite end each time it reaches the boundaries of the central (original) terrain. So the player can traverse what appears to be a planet's surface infinitely in any direction.
I couldn't think of better ways to approach this...
From memory the default size is the grid size
What is the grid size? Is this relative at all to the pixel size of the heightmap?
I couldn't think of better ways to approach this...
From memory the default size is the grid size
What is the grid size? Is this relative at all to the pixel size of the heightmap?