Hello, I have a square tiled landscape with each square 2 tris. I have many particles above and many shadows on the landscape. To get the height of the shadow I decide which tris the particle is above and then treat that tris as a plane and get the height. This works very well for smooth undulating landscapes but is not perfect.
It has to be fast so the shadow is just a quad placed at the height found.
I was wondering if there are better ways to create shadows?
Thanks
Marg
It has to be fast so the shadow is just a quad placed at the height found.
I was wondering if there are better ways to create shadows?
Thanks
Marg